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RPG Maker
Developer(s)ASCII, Enterbrain, Agetec, Degica
Initial release17 December 1992; 26 years ago as RPG Tsukūru Dante 98
Stable release
PlatformPC-8801, MSX2, PC-9801, Super Famicom, Microsoft Windows, Sega Saturn, PlayStation, Game Boy Color, PlayStation 2, Game Boy Advance, Nintendo DS, Nintendo 3DS, Linux, Nintendo Switch, PlayStation 4, MacOS
Available inJapanese, Chinese, Korean, English
TypeGame creation software
Websitewww.rpgmakerweb.com

RPG Maker, known in Japan as RPG Tsukūru (RPGツクール, sometimes romanized as RPG Tkool), is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru (作る), which means 'make' or 'create', with tsūru (ツール), the Japanese transcription of the English word 'tool'.[1]

The RPG Maker series was originally released primarily in Japan, before later versions also released in East Asia, North America, Europe, and Australia.[2] It is a popular game development engine, with hundreds of games created using RPG Maker released on Steam every year, including hundreds of commercial games.[3]

  • 1PC versions
  • 2Console versions

PC versions[edit]

RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.

Despite being geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (see Yume Nikki) or visual novels with minimal tweaking.

RPG Tsukūru Dante 98[edit]

According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series,[4][5] although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988[citation needed]. This, along with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be played on a Windows computer with emulators called Dante for Windows and D2win, respectively.[6]

RPG Maker 95[edit]

RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions.

RPG Maker 2000[edit]

RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far.[citation needed] While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95. However, it does not have a noticeable limit of 'sprites'. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. It doesn't support text output and can program only 2 buttons, Z and X. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text. But not plainly on the screen.

RPG Maker 2003[edit]

RPG Maker 2003, also referred to as RM2k3, and sometimes RM2k/3, is largely an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in Final Fantasy games on the Super NES. This was the first version made by Enterbrain, which had previously been a part of ASCII.

RPG Maker XP[edit]

RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise[clarification needed]. However, many normal, simplified features present in RM2k(3) have been removed. Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. By default, games ran at 40 FPS per second, making the experience often choppy, though the game's scripts can be modified to set the framerate to any value. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve. Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple.[citation needed].XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters and enemies had static battle sprites, and the interface was quite simple.

RPG Maker VX[edit]

RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. 27 2007, and official release date in America was February 29, 2008. In this new maker, the interface is more user-friendly, allowing new users to create games with ease. The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-choppy 40fps. The programming language Ruby is still implemented, and the game's default programming has been overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a much simpler 'blocky' style. The default battle system is comparable to that of the Dragon Quest series or its predecessor RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds exist, but this remains a sore point among many RMVX users.

RPG Maker VX Ace[edit]

RPG Maker VX Ace, also known as VXAce or simply 'Ace', was released by Enterbrain in Japan on December 15, 2011.[7] It was released in the United States on March 15, 2012 as a digital download. It was later made available through Steam, and is also now available as a physical CD.[8] RPG Maker VX Ace is essentially an overhauled version of RPG Maker VX, and removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available. The VX RTP was redesigned for VX Ace, and a new soundtrack featuring higher quality techno-pop tracks was included. VX Ace came a large quantity of DLC Resource Packages offered by Enterbrain, and also available through Steam.

RPG Maker MV[edit]

Released by Degica on October 23, 2015, RPG Maker MV includes a large number of changes over previous versions, having multiplatform support, side-view battles, and high resolution features.[9] It is the first engine in the series to use JavaScript instead of Ruby, with the addition of plugins. Completed games can be played on PC and mobile devices. RPG Maker MV also goes back to layered tilesets, a feature that was removed in RPG Maker VX and VX Ace. However, unlike RPG Maker XP which allowed users to manually choose which layers to build on, RPG Maker MV automatically stacks tiles on top of other tiles.[10] It also came out on consoles under the name RPG Tsukūru MV Trinity. It was originally announced to only be on the PlayStation 4 and Nintendo Switch but was later announced to also be on the Xbox One. This release was later cancelled.[11] It was released on the Nintendo Switch and PlayStation 4 in Japan on November 15, 2018, and will be released worldwide in 2019.[12][13]

Console versions[edit]

RPG Tsukūru Super Dante[edit]

Victor Reetz created the first console RPG Maker, RPG Tsukūru Super Dante, which debuted in 1995 for the Super Famicom, as a port of RPG Tsukūru Dante 98.[5]RPG Tsukūru Super Dante was later broadcast via the Super Famicom's Satellaview accessory.

RPG Maker[edit]

In 2000, RPG Maker was released for the Sony PlayStation, however, only a limited number of copies were made for releases outside of Japan. The software allowed user-made characters, and monsters through Anime Maker which was separate from the RPG Maker, which required saving to an external memory card. However, there was a limit to how many user-made sprites and monsters could be used in RPG Maker. Also, in Anime Maker, the user could create larger sprites for a theater-type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in RPG Maker.

The RPG Maker interface was somewhat user-friendly, and battles were front-view style only. Item, Monster, Skill/Magic, and Dungeons had a small limit cap, as did the effects of any given Item, Magic or Skill (9,999). Items were all inclusive; Weapons and Armors were created in the Items interface. The types of items were as follows: None (mainly used for Key Items), Weapon, Armor, Key (up to eight sub types), Magic (for binding Magic created in the Magic interface to an item), Healing, and Food (which raises stats and EXP, or experience points in which this particular software is the only one of the series to do so natively).

Events were a separate save file from the System file, and are referred to as Scenario files. This is how the user could make multiple parts to one game, provided the user had enough memory cards and card space to create the files.

RPG Maker Fes[edit]

A version for the Nintendo 3DS was released by NIS America on June 27, 2017. While it remains portable on a small screen, users can create games on-the-go and also download games to play as well. The game received some criticism, with NintendoWorldReport writing that 'Ultimately, it’s hard for me to recommend RPG Maker Fes to anyone but the most hardcore of RPG fans that have always dreamed of creating their own game.'[14] Games completed can be uploaded to the RPG Maker Fes Player app for those to download and play on their own systems. It is the second RPG Maker to receive a limited edition (the previous one being RPG Tsukūru DS) which includes a CD soundtrack in a jewel case containing all the soundtracks in the game, and a full-color paperback artbook. It is the first RPG Maker on consoles/handhelds to receive a digital release.

English versions[edit]

Historically, few early RPG Maker versions had official English releases. Each Windows version has, however, been subject to unlicensed distribution through the internet in some form or other.[15] RPG Maker 95, as well as translation patches for the Super Famicom titles RPG Maker Super Dante and RPG Maker 2, were translated and distributed by a group called KanjiHack. In 1999, KanjiHack closed upon receiving a cease-and-desist e-mail from ASCII's lawyers. RPG Maker 95 was re-released with a more complete translation under the name RPG Maker 95+ by a Russian programmer, under the alias of Don Miguel,[16] who later translated and released RPG Maker 2000. Later versions, RPG Maker 2003, and RPG Maker XP, were similarly translated and distributed by a programmer under the alias of RPG Advocate.

The first official English release of the PC series was of RPG Maker XP on September 16, 2005. The next two versions of the software, RPG Maker VX and RPG Maker VX Ace both received official English releases. Since 2010 English versions of RPG Maker have been published by Degica, who have also officially released English versions of the older titles RPG Maker 2000 and RPG Maker 2003.

The first official English language of a console version was the PlayStation version in 2000, simply called RPG Maker, by Agetec. Agetec also localized RPG Maker 2 and RPG Maker 3.

Reception and legacy[edit]

Install need for speed underground 2. By August 2005, the series had sold more than two million copies worldwide.[4] Later Steam releases are estimated to have sold nearly 1million units by April 2018, according to Steam Spy.[17]

Sejarah spm kertas 3. Since its first release, the series has been used to create numerous titles, both free and commercial. According to PC Gamer, it has become 'the go-to tool for aspiring developers who want to make a game and sell it', due to being 'the most accessible game engine around'.[3] A number of developers who have created notable games via an entry in the series include:

  • Aldorlea Games - Millennium, Laxius Force
  • Blossomsoft - Eternal Eden[18]
  • Kikiyama - Yume Nikki
  • Freebird Games - To the Moon
  • Danny Ledonne - Super Columbine Massacre RPG!
  • Sherman3D - Alpha Kimori[18]
  • Laura Shigihara - Rakuen
  • Team GrisGris - Corpse Party
  • Dingaling Productions - Lisa: The Painful
  • Ethan Fox - Nina Aquila: Legal Eagle[19]
  • Kouri - Ib (video game)

In addition to games, the series has been used for other purposes, such as studies involving students learning mathematics through the creation of role-playing games,[20] and programming[21]

RPG Maker series timeline[edit]

Japanese titleEnglish titleDeveloperPlatform(s)Japanese release dateEnglish release datePublisher(s)
MamirinPC-88011988ASCII
Dungeon Manjirou[22]MSX21988ASCII
RPG Construction Tool: Dante[23]MSX2February 8, 1990ASCII
Dante 2[24]MSX2February 8, 1992ASCII
Chimes Quest[25]PC-98011992ASCII
RPG Tsukūru Dante 98[5]PC-9801December 19, 1992ASCII
Dungeon RPG Tsukūru Dan-Dan Dungeon[26]PC-9801April 28, 1994ASCII
RPG Tsukūru: Super DanteKuusou KagakuSuper Famicom, SatellaviewMarch 31, 1995 (Super Famicom)
April 4, 1996 (Satellaview)
ASCII
RPG Tsukūru Dante 98 II[5]PC-9801July 14, 1996ASCII
RPG Tsukūru 2Kuusou KagakuSuper Famicom, SatellaviewJanuary 31, 1996 (Super Famicom)
April 22, 1996 (Satellaview)
ASCII
RPG Tsukūru 95Microsoft WindowsMarch 28, 1997ASCII
RPG Tsukūru 95 Value!Microsoft WindowsNovember 21, 2001Enterbrain
Simulation RPG TsukūruPegasus JapanSega Saturn, PlayStationSeptember 17, 1998ASCII
Enterbrain Collection: Simulation RPG TsukūruPegasus JapanPlayStationNovember 29, 2001Enterbrain
Simulation RPG Tsukūru 95Microsoft WindowsMay 29, 1998ASCII
Simulation RPG Tsukūru 95 Value!Microsoft WindowsNovember 21, 2001Enterbrain
RPG Tsukūru 3RPG MakerKuusou KagakuPlayStationNovember 27, 1997October 2, 2000ASCII (Japan)
Agetec (North America)
PlayStation the Best: RPG Tsukūru 3Kuusou KagakuPlayStationNovember 19, 1998ASCII
RPG Tsukūru GBKuusou KagakuGame Boy ColorMarch 17, 2000ASCII
RPG Tsukūru 2000RPG Maker 2000Microsoft WindowsApril 5, 2000ASCII
RPG Tsukūru 2000 Value!Microsoft WindowsMay 14, 2003July 7, 2015Enterbrain (Japan)
Degica (Worldwide)
RPG Tsukūru 4Agenda[27]PlayStationDecember 7, 2000Enterbrain
Uchūjin Tanaka Tarou de RPG Tsukūru GB 2Game Boy ColorJuly 20, 2001Enterbrain
RPG Tsukūru 5RPG Maker 2Kuusou KagakuPlayStation 2August 8, 2002October 28, 2003Enterbrain (Japan)
Agetec (North America)
RPG Tsukūru 2003RPG Maker 2003Microsoft WindowsDecember 18, 2002April 24, 2015Enterbrain (Japan)
Degica (Worldwide)
RPG Tsukūru α[28]Microsoft Windows, Mobile phoneDecember 18, 2002Enterbrain
RPG Tsukūru AdvanceGame Boy AdvanceApril 25, 2003Enterbrain
RPG Tsukūru XPRPG Maker XPMicrosoft WindowsJuly 22, 2004September 16, 2005Enterbrain (Worldwide)
Degica (Worldwide)
RPG TsukūruRPG Maker 3Run TimePlayStation 2December 16, 2004September 20, 2005Enterbrain (Japan)
Agetec (North America)
RPG Tsukūru for MobileMobile phoneApril 17, 2006Enterbrain
RPG Tsukūru VXRPG Maker VXMicrosoft WindowsDecember 27, 2007February 29, 2008Enterbrain (Worldwide)
Degica (Worldwide)
RPG Tsukūru DS[29]Nintendo DSMarch 11, 2010Enterbrain
RPG Tsukūru VX AceRPG Maker VX AceMicrosoft WindowsDecember 15, 2011March 15, 2012Enterbrain (Worldwide)
Degica (Worldwide)
RPG Tsukūru DS PlusNintendo DSDecember 15, 2011Enterbrain
RPG Tsukūru MVRPG Maker MVMicrosoft Windows, OS X, LinuxDecember 17, 2015October 23, 2015Kadokawa Games
Degica (Worldwide)
RPG Tsukūru FesRPG Maker FesNintendo 3DSNovember 24, 2016June 23, 2017Kadokawa Games
NIS America (Worldwide)
RPG Tsukūru MV TrinityRPG Maker MVPlayStation 4, Nintendo SwitchNovember 15, 2018September 3, 2019Kadokawa Games
NIS America (Worldwide)

See also[edit]

References[edit]

  1. ^Outline of Tsukūru at the official Tsukūru website (in Japanese) (Retrieved on 2010-3-6)
  2. ^'International Licensing Business'Archived 2007-09-23 at the Wayback Machine at Enterbrain's website
  3. ^ ab'The surprising explosion of RPG Maker on Steam'. PC Gamer. April 12, 2017.
  4. ^ abEnterbrain (2005-8-16) 『RPGツクールXP』英語版 海外サイトにてダウンロード販売を開始Archived 2006-12-08 at the Wayback Machine(in Japanese)
  5. ^ abcd'RPGツクールの歴史' (History of the RPG Tsukūru)Archived 2007-08-25 at the Wayback Machine at the official Tsukūru website (in Japanese)
  6. ^[1](in Japanese) at Digital Famitsu Homepage
  7. ^[2]Archived January 22, 2012, at the Wayback Machine
  8. ^'RPG Maker VX Ace Release The Official RPG Maker Blog'. Retrieved 2012-08-10.
  9. ^RPG Maker MV Announced
  10. ^'RPG Maker MV RPG Maker Make Your Own Video Games!'. www.rpgmakerweb.com. Retrieved 2016-05-21.
  11. ^https://gematsu.com/2019/03/rpg-maker-mv-cancelled-for-xbox-one
  12. ^Romano, Sal. 'RPG Maker MV for PS4, Xbox One, and Switch launches November 15 in Japan'. Gematsu. Retrieved 25 July 2018.
  13. ^Romano, Sal. 'RPG Maker MV for consoles delayed to general 2019 in the west'. Gematsu. Retrieved 4 January 2019.
  14. ^'RPG Maker FES Review - Review. (2017, June 20). Retrieved December 05, 2017,'.
  15. ^'Sad Fact' at Enterbrain's website
  16. ^A look at RPGmaker 2000, translated by Don Miguel at gfxartist.com (archived copy)
  17. ^'KADOKAWA - Company Stats'. Steam Spy. Retrieved 12 April 2018.
  18. ^ abDegica (2012-08-05). 'Degica RPG Maker Web Store'. Degica, Co., Ltd. Retrieved 2012-08-21.
  19. ^'NALE is now part of the British Library's interactive fiction archive!'. 2019-05-29.
  20. ^Marcus Vinicius Maltempi and Maurício Rosa. 'Learning Vortex, Games and Technologies: A New Approach to the Teaching of Mathematics'(PDF). Universidade Estadual Paulista. Retrieved 2007-06-09.
  21. ^Tiffany Ralph and Tiffany Barnes. 'The Catacombs: A study on the usability of games to teach'(PDF). Colorado State University, University of North Carolina at Charlotte. Archived from the original(PDF) on 2007-09-27. Retrieved 2007-06-09. One of the versions was developed using RPG Maker XP and provides students with a more exploratory gaming experience than the other, which was created using the BioWare Aurora Neverwinter Nights Toolset and has the user follow linear stages of game play.
  22. ^Dungeon Manjiro at Generation MSX
  23. ^Dante at Generation MSX
  24. ^Dante II at Generation MSX
  25. ^'RPGツクールでつくーる'(in Japanese)
  26. ^'yananayika' (The Tsukūru Museum)Archived 2007-08-23 at the Wayback Machine at the official Tsukūru website (in Japanese)
  27. ^Agenda-Game: ProductsArchived 2010-07-25 at the Wayback Machine(in Japanese). Retrieved on 2010-11-10.
  28. ^RPGツクール2003製品情報 at Enterbrain's website (in Japanese)
  29. ^RPGツクールDS(in Japanese) Retrieved on 2010-1-12.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=RPG_Maker&oldid=900379135'
Edit

Directed by

Craig Zobel

Writing Credits

Jonathan Nolan.. (created for television by) &
Lisa Joy.. (created for television by)
Dan Dietz.. (written by)
Gina Atwater.. (staff writer)
Michael Crichton.. (based on the film written by)

Cast (in credits order)

Evan Rachel Wood .. Dolores Abernathy
Thandie Newton .. Maeve Millay
Jeffrey Wright .. Bernard Lowe
James Marsden .. Teddy Flood
Tessa Thompson .. Charlotte Hale (credit only)
Ingrid Bolsø Berdal .. Armistice
Fares Fares .. Antoine Costa
Simon Quarterman .. Lee Sizemore
Talulah Riley .. Angela
Rodrigo Santoro .. Hector Escaton
Angela Sarafyan .. Clementine Pennyfeather
Gustaf Skarsgård .. Karl Strand
Ed Harris .. Man in Black (credit only)
Rinko Kikuchi .. Akane
Betty Gabriel .. Maling
Hiroyuki Sanada .. Musashi
Tao Okamoto .. Hanaryo
Kiki Sukezane .. Sakura
Masayoshi Haneda .. Tanaka
Masaru Shinozuka .. Shogun
Leonardo Nam .. Lutz
Ptolemy Slocum .. Sylvester
Lili Simmons .. New Clementine
Rebecca Henderson .. Goldberg
Greg Audino .. Benson
Taishi Mizuno .. Koda
James Taku Leung .. Diplomat
Jasmyn Rae .. Maeve's Daughter
Patrick Cage .. Phil (as Patrick Cage II)
Shin Shimizu .. Doshin
Sonny Saito .. Emissary
Ike Kawaguchi .. Stern Guard
Avery Wada .. Daimyo
Mark Anthony Vazquez .. Walkie PMC
Rest of cast listed alphabetically:
Wayne Cole .. Sheriff / Host
Chris Scagos .. Horde Leader
Jason Chang .. Samurai (uncredited)
Takahiro Fukuda .. Wagon Merchant (uncredited)
Johanna Yukiko Haneda .. Geisha (uncredited)
Boualem Hassaine .. PMC (uncredited)
Rio June .. Tea Servant (uncredited)
Krystal Ker .. Dolore's Horde (uncredited)
Serge Legrand .. Handsome Guy (uncredited)
Hitomi Miller .. Geisha (uncredited)
James Quach .. Samurai (uncredited)
Starfighter .. Samurai (uncredited)
Sakura Sugihara .. Geisha (uncredited)
Ikumi Yoshimatsu .. Geisha (uncredited)

Produced by

J.J. Abrams.. executive producer
Jonathan Brytus.. co-producer
Tiffany Chung.. co-producer
Howard Cummings.. associate producer
Dan Dietz.. producer
Susan Ekins.. co-producer
Ron Fitzgerald.. co-executive producer
Jordan Goldberg.. consulting producer
Lisa Joy.. executive producer
Eugene Kelly.. co-executive producer
Richard J. Lewis.. executive producer
Jonathan Nolan.. executive producer
Noreen O'Toole.. co-producer
Roberto Patino.. executive producer
Halle Phillips.. associate producer
Michael Polaire.. producer (produced by)
Stephen Semel.. producer
Ben Stephenson.. executive producer
Frederick E.O. Toye.. co-executive producer
Athena Wickham.. executive producer
Kim H. Winther.. associate producer
Carly Wray.. producer
Mark Tobey.. line producer (uncredited)

Music by

Ramin Djawadi

Cinematography by

Darran Tiernan

Film Editing by

David Eisenberg

Casting By

John Papsidera

Production Design by

Howard Cummings

Art Direction by

Samantha Avila
James Bolenbaugh
Jonathan Carlos
David Lazan.. supervising art director
David Meyer
Aja Kai Rowley

Set Decoration by

Julie Ochipinti

Costume Design by

Sharen Davis

Makeup Department

Afton Adams.. prosthetic body technician
Allan A. Apone.. key makeup artist
Brent Baker.. mold shop supervisor: Fractured FX
Laura Caponera.. hair stylist
Sabrina Castro.. makeup artist
Roxy D'Alonzo.. makeup artist
John Damiani.. makeup artist
Dawn Victoria Dudley.. hair stylist / wig maker
Michael Ezell.. makeup effects coordinator: Fractured FX (as Mike Ezell)
Thomas Floutz.. key prosthetics makeup artist (as Thom Floutz)
Nathan Fritzges.. prosthetic body technician
Chris Hampton.. third prosthetics makeup artist
Cynthia Hernandez.. makeup artist
Rob Hinderstein.. special makeup effects artist
Rachel Hoke.. makeup artist
Scott Holbert.. special makeup effects artist
Monique Hyman.. hair stylist: additional
Connie Kallos.. hair stylist
Kate Katz.. makeup effects assistant coordinator: Fractured FX
Kevin Kirkpatrick.. special makeup effects artist / special makeup effects department head
Steve Koch.. sculptor: Fractured FX
Norma Lee.. hair stylist
Carly Lesec.. prosthetic body technician (as Carley Lesec)
Elisa Marsh.. dept. head make-up artist
Lori McCoy-Bell.. key hair stylist
Pavy Olivarez.. hair stylist
Justin Raleigh.. special makeup effects designer and department head
Jacob Roanhaus.. prosthetic body technician
Cassie Russek.. hair stylist
Bruce J. Samia.. hair stylist
Karrieann Heisner Sillay.. makeup artist
Kieran Smith.. prosthetic body technician: Fractured FX
Brian Wade.. special makeup effects sculptor: Fractured Fx,
Kodai Yoshizawa.. sculptor: Fractured FX
Karen Zanki.. hair stylist
Joy Zapata.. hair department head
Robert Smithson.. contact lens technician (uncredited)

Production Management

Julie M. Anderson.. unit production manager: Utah unit
Kelly Calligan.. post-production supervisor
Kristen Kuchenbecker.. post-production supervisor
Mark Tobey.. unit production manager
Ronald Cosmo Vecchiarelli.. production supervisor
Jason Zorigian.. production supervisor

Second Unit Director or Assistant Director

Lisa Chu.. second second assistant director
Kevin Collins.. second assistant director
Gary Marcus.. first assistant director
Matthew Milan.. second assistant director (as Matthew R. Milan)
Jeff Overfield.. additional second assistant director
Tristan Ringenoldus.. second assistant director: Insert Unit
Tyler Stratton.. second second assistant director (uncredited)

Art Department

Ernie Avila.. set designer
Dan Caplan.. storyboard artist
Charles J. Clark.. scenic artist (as Charles Clark)
Jen Clark-Ewart.. art department coordinator (as Jen R. Clark)
Nathan Crowley.. series concept production designer
Lianna DiRocco.. assistant props
Daren Dochterman.. illustrator
Ellen Dorros.. assistant set decorator
Perry E. Ellis.. Set Dec Gang Boss
Reid Embrey.. set dresser
Kate English.. Set Dec Buyer
R. Tyler Evans.. Art Department Assistant (as Robert Tyler Evans)
Sarah Forrest.. set designer
Christina Giovacchini.. on set dresser
Michael P. Hall.. set dresser
Jack E. Johnson.. property assistant (as Jack E Johnson)
Simon Jones.. graphic designer
Jane Madden.. set decoration shopper
Charlie Montoya.. on-set dresser
David Moreau.. set designer
Alyssa Neal.. set decoration production assistant
Kira Peacock.. scenic painter: art department (as Kennedy Clark)
Marisa Perez.. set decoration coordinator
Mike Piccirillo.. assistant art director
Manuel Plank-Jorge.. concept artist
Anshuman Prasad.. set designer
Todd Rex.. sculptor
Raj Rihal.. concept artist
Lauren Sandoval.. Art Department Researcher
Kino Scialabba.. Lead concept artist: Cosa
Zackery Slaughter.. art assistant
Bobby Stenwall.. carpenter
Michael Trudel Jr... props
Randall D. Wilkins.. set designer
Timothy Wilusz.. props: property assistant
Chris Withrow.. set dresser
Patrick Beals.. prop designer (uncredited)
Joey Rocketshoes Dillon.. props (uncredited)
Luca Nemolato.. concept artist (uncredited)
Tony Stockert.. prop modeler (uncredited)

Sound Department

Mark Allen.. sound effects editor
Brian Armstrong.. dialogue editor
Tara Blume.. foley artist
Thomas DeGorter.. supervising sound editor
Gibran Farrah.. adr recordist
Sara Glaser.. utility sound: Utah unit / utility sound: second unit
Marc Glassman.. sound effects editor
Jeff Gomillion.. adr mixer
Michael S. Head.. foley editor / foley mixer
Brett Hinton.. adr supervisor
Chris Kahwaty.. dialogue editor
Andy King.. re-recording mixer
Jordan McClain.. foley cuer / foley editor
Fred Paragano.. dialogue editor
Geoffrey Patterson.. sound mixer
David Raymond.. boom operator
Edmond Rogers.. assistant sound editor
Keith Rogers.. re-recording mixer
Nico Ruderman.. Behind the scenes Sound Mixer
Matt Salib.. foley artist
Geordy Sincavage.. foley mixer / supervising foley mixer
Zach Wrobel.. sound utility

Special Effects by

Raymond Benavidez.. special effects technician
Kevin Bowers.. special effects technician
Cameron Davidson.. special effects technician
Kate Katz.. special effects assistant coordinator
Michael Lantieri.. special effects supervisor
Joe Love.. special effects foreman
Wes Mattox.. special effects technician (as Wesley Mattox)
Dan Ossello.. special effects technician (as Daniel B. Ossello)
David Pahoa.. special effects foreman
Kristian Pahoa.. special effects technician
Rex Pahoa.. special effects technician
Sonny Pahoa.. special effects technician
Justin Michael Patterson.. fabrication: Fractured FX (as Justin Patterson)
Antonio Paye.. special effects technician
Alan Roberts.. pyro foreman / special effects coordinator
Taylor Schulte.. special effects technician

Visual Effects by

Jennifer Alavez.. visual effects coordinator: Pixomondo
Obi Ariguzo.. visual effects data wrangler: on set
Djochoua Belovarski.. visual effects coordinator
Karina Benesh.. visual effects coordinator
Andres Berkstein.. lead td
Christian Boudman.. visual effects artist: CBFX
Bruce Branit.. on-set visual effects supervisor
Culley Bunker.. visual effects supervisor: Skulley Effects
Elizabeth Castro.. visual effects producer
Belinda Chen.. digital compositor
Karen Cheng.. lead compositor: Pixomondo
Robin Chow.. it systems administrator: Pixomondo
Darrell Claunch.. compositor
Merrel Davis.. IT Systems
Mitchell S. Drain.. visual effects supervisor: Shade VFX
Moa Ehrén.. visual effects coordinator
Omid Ensafi.. compositing supervisor
Chris Faczek.. Compositing Supervisor: DNEG
Kimberley Fitch.. visual effects data wrangler
Eva Flodstrom.. digital compositor
Camposano Francesca.. visual effects artist
Bradley Gaines.. compositor
Reza Gharooni.. it systems administrator: Pixomondo
Bryan Godwin.. owner/executive VFX supervisor: Shade VFX
Tanya Haddad.. vfx production manager: Pixomondo
Christos Hatzelis.. digital compositor
Spencer Hecox.. compositing supervisor: Pixomondo
Tyler Michael James.. visual effects coordinator: CoSA VFX
Tricia Kim.. matchmove supervisor: Pixomondo
Antonis Kotzias.. visual effects supervisor: Yafka
Joshua LaCross.. visual effects supervisor: Crafty Apes
Mujia Liao.. matte painting supervisor: Pixomondo
Fredrik Lönn.. compositor
Lisa Maher.. vp of production: Shade VFX
Ryan Matijcio.. head of IT: Pixomondo
Crisanta Melendez.. visual effects coordinator: CoSA VFX
Lena Mitropoulou.. visual effects artist
Kama Moiha.. visual effects supervisor: CosA VFX
Farzin Mottaghi.. compositor: Pixomondo
Mark Anthony J. Nazal.. environment technical director: CoSA VFX
Mihaela Orzea.. division visual effects supervisor: Pixomondo
Molly Pabian.. Visual Effects Producer: Shade VFX
Aspa Papageorgiou.. visual effects artist
Prakash Pathak.. Associate Production Manager
Adam Pere.. visual effects producer: crafty apes
Erin Perkins.. production manager: CoSA VFX
Yashar Pouyan.. digital compositor
Travis Reinke.. 3d scanning and modeling
Joseph Adams Rivera.. tracker/matchmover
Octevia Robertson.. Digital Production Manager: Pixomondo
Eric Schoellnast.. cg supervisor
Matt Skuta.. data wrangler / visual effects data wrangler
Patrick J. Smith.. Visual Effects Editor
Greg Szafranski.. matte painter: Pixomondo
Chetan Thaker.. compositor: Pixomondo
Nhat Phong Tran.. visual effects supervisor: pixomondo
Melanie Rose Tucker.. visual effects coordinator
Jacqueline VandenBussche.. visual effects coordinator
Gabriel Vargas.. digital effects supervisor: Shade VFX
Ben Warburton.. compositor: Pixomondo
Joe Wehmeyer.. on-set visual effects supervisor
Jay Worth.. visual effects supervisor
Michael Yu.. visual effects coordinator: CoSA VFX
Chengwei Zheng.. matte painter: Pixomondo
Kenneth Armstrong.. compositor: Kenneth Armstrong (uncredited)
Omar Haq.. visual effects production assistant: CoSA VFX (uncredited)
Brent Wilkie.. visual effects artist (uncredited)

Stunts

Erik Betts.. stunt performer
Nick Brandon.. stunt performer
Darryl Chan.. stunt performer
Doug Coleman.. stunt coordinator
Cory DeMeyers.. stunt double: Simon Quarterman
Miguel-Andres Garcia.. stunt performer (as Miguel Garcia)
Kiralee Hayashi.. stunt performer
Jake Huang.. stunts
Yoshio Iizuka.. fight choreographer (as Yoshio Lizuka) / stunt double: Hiroyuki Sanada
DJ Jenkins.. stunts
Jay Kwon.. stunt performer
Paul Leonard.. stunt performer
James Lew.. stunt performer
Sam Looc.. stunt performer
Brian Machleit.. stunt coordinator / stunt performer
Tara Macken.. stunt performer
Dale Manzano.. stunt performer
Monique McKellop.. stunt office assistant
Hiroo Minami.. stunt performer
Tadahiro Nakamura.. stunt performer (as Nakamura Tadahiro) / stunt performer
Ho-Sung Pak.. stunt performer
Simon Rhee.. stunt performer
Surawit Sae Kang.. stunt performer
Todd Schneider.. stunt performer
Lauren Shaw.. stunt double: Ingrid Bolsø Berdal
Daniel Stevens.. stunt double: Rodrigo Santoro
Karl Van Moorsel.. stunt performer
Eric VanArsdale.. stunt performer (as Eric Van Arsdale)
Eric Wang.. stunt double: Masayoshi Haneda
Kenny Wong.. stunt performer
Ikumi Yoshimatsu.. stunt double: Tao Okamoto
Travis Wong.. stunts (uncredited)

Camera and Electrical Department

Wesley Alley.. lighting technician
Burak Bekiroglu.. rigging grip
Jesse Cecchini.. rigging electrician
Jonathan Clark.. second assistant camera: 'b' camera
Ryan Copeland.. set lighting technician
Richard Dabbs.. film loader
Brendan Devanie.. additional camera team
Peter Drinco.. key grip: second unit
Mark Farney.. set lighting technician
Bryan Fletchall.. technocrane/head technician
Norris Fox.. first assistant camera: 'b' camera
Josh Friz.. first assistant camera: 'a' camera: 2nd unit
Sarah Galley.. second assistant camera: Utah Unit
Dustin Gardner.. lighting technician: second unit
James Ginn.. assistant chief lighting technician
Juan Carlos Gomez.. electrician
Chris Haarhoff.. camera operator: 'a' camera
Jimmy Harritos.. rigging electric: gang boss
Chad Herr.. best boy grip
Leo Ibanez.. dolly grip
John Johnson.. still photographer
Kevin Keirstead.. company grip
Fazal Khan.. grip
Christopher Lamb.. lighting technician
Coplin LeBleu.. video playback
Jim Leidholdt.. dolly grip: 'a' camera
Len Levine.. chief lighting technician
Damon Liebowitz.. fixture foreman
Todd Liggitt.. grip: visual effects
Lorne MacDougall.. DMX Technician
Thomas P. Marshall.. gangboss: rigging electric
Joe Angel Martinez.. first assistant camera 'a' camera main unit
J. Steven Matzinger.. camera operator: 'b' camera (as Steve Matzinger)
Greg Mayer.. fixtures sub foreman
Roger Meilink.. rigging gaffer
Paul Monroe.. assistant chief lighting technician
Juan Morse.. chief lighting technician: second unit
M. David Mullen.. additional photographer
Nick Nikides.. second assistant camera
Stephen Oh.. drone camera operator: Utah unit
Dino Parks.. B camera operator: Utah unit
Stephen Martin Paull.. additional lighting technician
Andrew Petroski.. grip
Mark Pickens.. camera dolly grip
Johanna Salo.. additional loader
Eric Sandlin.. rigging electric gang boss
Joseph Segura.. first assistant camera: 'b' camera second unit
Sophie Shellenberger.. lighting technician
Sean Smith.. assistant chief lighting technician: Salt Lake City, Utah unit
Kevin Sun.. film loader
Joshua D. Thatcher.. lighting console programmer
Michael Tingley.. lighting technician
Bradley Everett Wilson.. camera supporter
Brian Woronec.. console programmer
James Goldman.. add. unit, b camera/steadicam (uncredited)
Cedric Martin.. additional camera operator/steadicam operator (uncredited)
Mariana Sánchez de Antuñano.. camera operator (uncredited)

Animation Department

Victor Perez.. animator

Casting Department

Emily Bohbrink.. casting assistant
Bill Dance.. extras casting director
Kim Winther.. casting associate

Costume and Wardrobe Department

Charlene Amateau.. costume supervisor
Heather Armstrong.. specialty costumer
Pablo Borges.. assistant costume designer
Matthew Carey.. background set costumer
Jessica Dalager.. set costumer
Marilu de la Torre.. costumer
Samuel Elias.. specialty costume manufacturer
Alice Garland.. costumer
Briana Heavener.. costumer
Alejandro M. Hernandez.. set costumer
Leigh Ann Hickman.. costume production assistant
Jeff Himmel.. specialty costume manufacturer
Rebecca Houser.. costumer
Anne Kemmeter.. set costumer
Sandy Kenyon.. Asst. Costume Supervisor
Francine Lecoultre.. head dyer
Marylou Lim.. costumer
Sandra Lopez Pavesi.. set costumer
Nick Manno.. key costumer
Ayumi Moore.. set costumer
Damien Quinn.. set costumer
Behnaz Shokouhi.. set costumer
Rachel Soriano.. costume assistant
Jodie Stern.. costume supervisor
Lorie Young Stone.. set costumer
Gwendolyn Stukely.. costumer: United States
Sandra Waesche.. costumer
Andrea Wheeler.. seamstress
Laura Wong.. kimono specialist
Terrell Woodard.. set costumer

Editorial Department

Harlan Doolittle.. on-line editor
Shane Harris.. final colorist
Ivy Hegelheimer.. on-line editor (as Ivy Sarreal)
Will Lawrence.. colorist: dailies
Anthony McAfee.. assistant editor
Damian Pelphrey.. additional colorist
Matt Roozen.. post-production coordinator
Morgan Shaw.. post-production coordinator

Location Management

Megan Adams.. assistant location manager
Tada Chae.. key assistant location manager
Mandi Dillin.. supervising location manager
Mario Rene Hernandez.. assistant location manager
Ben Thomas Holley.. key assistant location manager
Daniel Padilla.. location assistant
Kelly Stowell.. assistant location manager
Richard Streeter.. key assistant location manager
Keomanee Vilaythong.. key assistant location manager
Michael Wesley.. location manager
Tommy Woodard.. key assistant location manager

Music Department

Stephen Coleman.. lead orchestrator
Allegra De Souza.. music editor
Christopher Kaller.. music editor
William Marriott.. Technical Score Advisor
Sean O'Meara.. music supervisor
Jennifer Reeve.. music clearance
Brandon Campbell.. composer: additional music (uncredited)

Transportation Department

Rich Bennetti.. transportation coordinator
Daniel Davis.. driver
J. Armin Garza II.. driver
Chris Neitzel.. transportation
Shaun Ryan.. transportation
Brian Stackhouse.. driver
Jeff Woodward.. transportation captain

Other crew

Rosaldo Abastillas.. stand-in
Wendy Altman-Cohen.. principal eyewear
Alex Antov.. medic
Nairobys Apolito.. production assistant
John Arbuckle.. marine coordinator
Juan Miguel Arias.. assistant to anthony hopkins
Alex Barnoya.. key medic
Vanessa Beck.. set production assistant (as Vanessa J. Beck)
Vincent Befi.. assistant production coordinator
Mark Bennett.. stand-in
Jesse Bontreger.. production assistant
Jess Brackenburry.. wrangler: livestock (as Jesse Brackenbury)
Tyler Bruno.. production assistant
Chris Cortez.. medic
James D. Dever.. military technical advisor
Alexa DiCambio.. production assistant
Joey Rocketshoes Dillon.. weapons trainer
Zack Douglas Edwards.. production assistant
Frank J. Ellison.. financial controller
Erica Elmer.. assistant production coordinator: utah
Devon Elora.. stand-in
Amy Ergle.. production assistant
Jori Espinosa.. first assistant accountant
Jared Fairley.. photo double: James Taku Leung
Daniel Fisch.. production secretary
Todd Forsberg.. animal wrangler
Robert 'Rock' Galotti.. armorer
Paul Giorgi.. production accountant
Junko Goda.. Japanese consultant/coach
Mary Hastigan.. payroll: accountant
Wes Humphrey.. production assistant: Kilter Films (as Wesley Humphrey)
Dominique Jaramillo.. medic
Matt Joyce.. medic
Chris Kieffer.. video graphics supervisor
Elizabeth Knowelden.. voice actor
Madison Lee.. assistant to producer
Matt Levin.. production assistant
Jason Little.. 2nd assistant accountant
Bobby Lovgren.. horse trainer (as Trevor Bobby Lovgren)
Megan Marquardt.. production secretary
Casper Martinez.. second assistant accountant
Maegan Mauriello.. set production assistant
Nandy McClean.. production assistant
Tom Mendelboim.. IT/Content Security
Denika Mercado.. assistant payroll accountant
Debra Moore Muñoz.. writers' assistant
Ryan Moriarty.. adr loop group
Ali Naqvi.. assistant: Richard J. Lewis
Diane H. Newman.. script supervisor
Carrie A. Oyer.. travel coordinator
Vincent Parker.. playback software engineer
Scott A. Perez.. lead animal wrangler
Natalie Pickens.. production assistant
Marguerite Pomerhn Derricks.. choreographer (as Marguerite Derricks)
James Quach.. stand-in: Hiroyuki Sanada
Charlie Reeves.. script coordinator
Anna Ross.. photo double
Ahmed Saker.. medic
Ruddy Anthony Salazar.. production assistant
Shauna Sanders.. production coordinator
Lisa G. Shillingburg.. 1st assistant accountant: Utah
Monty Stuart.. wrangler gang boss
Matt Taylor.. techinical advisor
Michele Tedlis Sorbo.. script supervisor: second unit
Brett Treacy.. assistant to r. patino
Daniel TwoFeathers.. lakota language consultant/dialogue coach/translator
Jill Vaupen.. travel coordinator: Utah unit
Joan Waldman.. representative: american humane
Marcus Wiley.. production assistant
Katelyn Yoder.. assistant production coordinator
Sue Young Kim.. production assistant
Kelly Allen.. associate choreographer (uncredited)
Quentin Guiavarc'h.. production assistant (uncredited)