Download Software Tanaka Samurai
Developer(s) | ASCII, Enterbrain, Agetec, Degica |
---|---|
Initial release | 17 December 1992; 26 years ago as RPG Tsukūru Dante 98 |
Stable release | |
Platform | PC-8801, MSX2, PC-9801, Super Famicom, Microsoft Windows, Sega Saturn, PlayStation, Game Boy Color, PlayStation 2, Game Boy Advance, Nintendo DS, Nintendo 3DS, Linux, Nintendo Switch, PlayStation 4, MacOS |
Available in | Japanese, Chinese, Korean, English |
Type | Game creation software |
Website | www.rpgmakerweb.com |
RPG Maker, known in Japan as RPG Tsukūru (RPGツクール, sometimes romanized as RPG Tkool), is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru (作る), which means 'make' or 'create', with tsūru (ツール), the Japanese transcription of the English word 'tool'.[1]
The RPG Maker series was originally released primarily in Japan, before later versions also released in East Asia, North America, Europe, and Australia.[2] It is a popular game development engine, with hundreds of games created using RPG Maker released on Steam every year, including hundreds of commercial games.[3]
- 1PC versions
- 2Console versions
PC versions[edit]
RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.
Despite being geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (see Yume Nikki) or visual novels with minimal tweaking.
RPG Tsukūru Dante 98[edit]
According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series,[4][5] although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988[citation needed]. This, along with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be played on a Windows computer with emulators called Dante for Windows and D2win, respectively.[6]
RPG Maker 95[edit]
RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions.
RPG Maker 2000[edit]
RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far.[citation needed] While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95. However, it does not have a noticeable limit of 'sprites'. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. It doesn't support text output and can program only 2 buttons, Z and X. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text. But not plainly on the screen.
RPG Maker 2003[edit]
RPG Maker 2003, also referred to as RM2k3, and sometimes RM2k/3, is largely an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in Final Fantasy games on the Super NES. This was the first version made by Enterbrain, which had previously been a part of ASCII.
RPG Maker XP[edit]
RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise[clarification needed]. However, many normal, simplified features present in RM2k(3) have been removed. Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. By default, games ran at 40 FPS per second, making the experience often choppy, though the game's scripts can be modified to set the framerate to any value. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve. Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple.[citation needed].XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters and enemies had static battle sprites, and the interface was quite simple.
RPG Maker VX[edit]
RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. 27 2007, and official release date in America was February 29, 2008. In this new maker, the interface is more user-friendly, allowing new users to create games with ease. The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-choppy 40fps. The programming language Ruby is still implemented, and the game's default programming has been overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a much simpler 'blocky' style. The default battle system is comparable to that of the Dragon Quest series or its predecessor RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds exist, but this remains a sore point among many RMVX users.
RPG Maker VX Ace[edit]
RPG Maker VX Ace, also known as VXAce or simply 'Ace', was released by Enterbrain in Japan on December 15, 2011.[7] It was released in the United States on March 15, 2012 as a digital download. It was later made available through Steam, and is also now available as a physical CD.[8] RPG Maker VX Ace is essentially an overhauled version of RPG Maker VX, and removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available. The VX RTP was redesigned for VX Ace, and a new soundtrack featuring higher quality techno-pop tracks was included. VX Ace came a large quantity of DLC Resource Packages offered by Enterbrain, and also available through Steam.
RPG Maker MV[edit]
Released by Degica on October 23, 2015, RPG Maker MV includes a large number of changes over previous versions, having multiplatform support, side-view battles, and high resolution features.[9] It is the first engine in the series to use JavaScript instead of Ruby, with the addition of plugins. Completed games can be played on PC and mobile devices. RPG Maker MV also goes back to layered tilesets, a feature that was removed in RPG Maker VX and VX Ace. However, unlike RPG Maker XP which allowed users to manually choose which layers to build on, RPG Maker MV automatically stacks tiles on top of other tiles.[10] It also came out on consoles under the name RPG Tsukūru MV Trinity. It was originally announced to only be on the PlayStation 4 and Nintendo Switch but was later announced to also be on the Xbox One. This release was later cancelled.[11] It was released on the Nintendo Switch and PlayStation 4 in Japan on November 15, 2018, and will be released worldwide in 2019.[12][13]
Console versions[edit]
RPG Tsukūru Super Dante[edit]
Victor Reetz created the first console RPG Maker, RPG Tsukūru Super Dante, which debuted in 1995 for the Super Famicom, as a port of RPG Tsukūru Dante 98.[5]RPG Tsukūru Super Dante was later broadcast via the Super Famicom's Satellaview accessory.
RPG Maker[edit]
In 2000, RPG Maker was released for the Sony PlayStation, however, only a limited number of copies were made for releases outside of Japan. The software allowed user-made characters, and monsters through Anime Maker which was separate from the RPG Maker, which required saving to an external memory card. However, there was a limit to how many user-made sprites and monsters could be used in RPG Maker. Also, in Anime Maker, the user could create larger sprites for a theater-type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in RPG Maker.
The RPG Maker interface was somewhat user-friendly, and battles were front-view style only. Item, Monster, Skill/Magic, and Dungeons had a small limit cap, as did the effects of any given Item, Magic or Skill (9,999). Items were all inclusive; Weapons and Armors were created in the Items interface. The types of items were as follows: None (mainly used for Key Items), Weapon, Armor, Key (up to eight sub types), Magic (for binding Magic created in the Magic interface to an item), Healing, and Food (which raises stats and EXP, or experience points in which this particular software is the only one of the series to do so natively).
Events were a separate save file from the System file, and are referred to as Scenario files. This is how the user could make multiple parts to one game, provided the user had enough memory cards and card space to create the files.
RPG Maker Fes[edit]
A version for the Nintendo 3DS was released by NIS America on June 27, 2017. While it remains portable on a small screen, users can create games on-the-go and also download games to play as well. The game received some criticism, with NintendoWorldReport writing that 'Ultimately, it’s hard for me to recommend RPG Maker Fes to anyone but the most hardcore of RPG fans that have always dreamed of creating their own game.'[14] Games completed can be uploaded to the RPG Maker Fes Player app for those to download and play on their own systems. It is the second RPG Maker to receive a limited edition (the previous one being RPG Tsukūru DS) which includes a CD soundtrack in a jewel case containing all the soundtracks in the game, and a full-color paperback artbook. It is the first RPG Maker on consoles/handhelds to receive a digital release.
English versions[edit]
Historically, few early RPG Maker versions had official English releases. Each Windows version has, however, been subject to unlicensed distribution through the internet in some form or other.[15] RPG Maker 95, as well as translation patches for the Super Famicom titles RPG Maker Super Dante and RPG Maker 2, were translated and distributed by a group called KanjiHack. In 1999, KanjiHack closed upon receiving a cease-and-desist e-mail from ASCII's lawyers. RPG Maker 95 was re-released with a more complete translation under the name RPG Maker 95+ by a Russian programmer, under the alias of Don Miguel,[16] who later translated and released RPG Maker 2000. Later versions, RPG Maker 2003, and RPG Maker XP, were similarly translated and distributed by a programmer under the alias of RPG Advocate.
The first official English release of the PC series was of RPG Maker XP on September 16, 2005. The next two versions of the software, RPG Maker VX and RPG Maker VX Ace both received official English releases. Since 2010 English versions of RPG Maker have been published by Degica, who have also officially released English versions of the older titles RPG Maker 2000 and RPG Maker 2003.
The first official English language of a console version was the PlayStation version in 2000, simply called RPG Maker, by Agetec. Agetec also localized RPG Maker 2 and RPG Maker 3.
Reception and legacy[edit]
Install need for speed underground 2. By August 2005, the series had sold more than two million copies worldwide.[4] Later Steam releases are estimated to have sold nearly 1million units by April 2018, according to Steam Spy.[17]
Sejarah spm kertas 3. Since its first release, the series has been used to create numerous titles, both free and commercial. According to PC Gamer, it has become 'the go-to tool for aspiring developers who want to make a game and sell it', due to being 'the most accessible game engine around'.[3] A number of developers who have created notable games via an entry in the series include:
- Aldorlea Games - Millennium, Laxius Force
- Blossomsoft - Eternal Eden[18]
- Kikiyama - Yume Nikki
- Freebird Games - To the Moon
- Danny Ledonne - Super Columbine Massacre RPG!
- Sherman3D - Alpha Kimori[18]
- Laura Shigihara - Rakuen
- Team GrisGris - Corpse Party
- Dingaling Productions - Lisa: The Painful
- Ethan Fox - Nina Aquila: Legal Eagle[19]
- Kouri - Ib (video game)
In addition to games, the series has been used for other purposes, such as studies involving students learning mathematics through the creation of role-playing games,[20] and programming[21]
RPG Maker series timeline[edit]
Japanese title | English title | Developer | Platform(s) | Japanese release date | English release date | Publisher(s) |
---|---|---|---|---|---|---|
Mamirin | PC-8801 | 1988 | ASCII | |||
Dungeon Manjirou[22] | MSX2 | 1988 | ASCII | |||
RPG Construction Tool: Dante[23] | MSX2 | February 8, 1990 | ASCII | |||
Dante 2[24] | MSX2 | February 8, 1992 | ASCII | |||
Chimes Quest[25] | PC-9801 | 1992 | ASCII | |||
RPG Tsukūru Dante 98[5] | PC-9801 | December 19, 1992 | ASCII | |||
Dungeon RPG Tsukūru Dan-Dan Dungeon[26] | PC-9801 | April 28, 1994 | ASCII | |||
RPG Tsukūru: Super Dante | Kuusou Kagaku | Super Famicom, Satellaview | March 31, 1995 (Super Famicom) April 4, 1996 (Satellaview) | ASCII | ||
RPG Tsukūru Dante 98 II[5] | PC-9801 | July 14, 1996 | ASCII | |||
RPG Tsukūru 2 | Kuusou Kagaku | Super Famicom, Satellaview | January 31, 1996 (Super Famicom) April 22, 1996 (Satellaview) | ASCII | ||
RPG Tsukūru 95 | Microsoft Windows | March 28, 1997 | ASCII | |||
RPG Tsukūru 95 Value! | Microsoft Windows | November 21, 2001 | Enterbrain | |||
Simulation RPG Tsukūru | Pegasus Japan | Sega Saturn, PlayStation | September 17, 1998 | ASCII | ||
Enterbrain Collection: Simulation RPG Tsukūru | Pegasus Japan | PlayStation | November 29, 2001 | Enterbrain | ||
Simulation RPG Tsukūru 95 | Microsoft Windows | May 29, 1998 | ASCII | |||
Simulation RPG Tsukūru 95 Value! | Microsoft Windows | November 21, 2001 | Enterbrain | |||
RPG Tsukūru 3 | RPG Maker | Kuusou Kagaku | PlayStation | November 27, 1997 | October 2, 2000 | ASCII (Japan) Agetec (North America) |
PlayStation the Best: RPG Tsukūru 3 | Kuusou Kagaku | PlayStation | November 19, 1998 | ASCII | ||
RPG Tsukūru GB | Kuusou Kagaku | Game Boy Color | March 17, 2000 | ASCII | ||
RPG Tsukūru 2000 | RPG Maker 2000 | Microsoft Windows | April 5, 2000 | ASCII | ||
RPG Tsukūru 2000 Value! | Microsoft Windows | May 14, 2003 | July 7, 2015 | Enterbrain (Japan) Degica (Worldwide) | ||
RPG Tsukūru 4 | Agenda[27] | PlayStation | December 7, 2000 | Enterbrain | ||
Uchūjin Tanaka Tarou de RPG Tsukūru GB 2 | Game Boy Color | July 20, 2001 | Enterbrain | |||
RPG Tsukūru 5 | RPG Maker 2 | Kuusou Kagaku | PlayStation 2 | August 8, 2002 | October 28, 2003 | Enterbrain (Japan) Agetec (North America) |
RPG Tsukūru 2003 | RPG Maker 2003 | Microsoft Windows | December 18, 2002 | April 24, 2015 | Enterbrain (Japan) Degica (Worldwide) | |
RPG Tsukūru α[28] | Microsoft Windows, Mobile phone | December 18, 2002 | Enterbrain | |||
RPG Tsukūru Advance | Game Boy Advance | April 25, 2003 | Enterbrain | |||
RPG Tsukūru XP | RPG Maker XP | Microsoft Windows | July 22, 2004 | September 16, 2005 | Enterbrain (Worldwide) Degica (Worldwide) | |
RPG Tsukūru | RPG Maker 3 | Run Time | PlayStation 2 | December 16, 2004 | September 20, 2005 | Enterbrain (Japan) Agetec (North America) |
RPG Tsukūru for Mobile | Mobile phone | April 17, 2006 | Enterbrain | |||
RPG Tsukūru VX | RPG Maker VX | Microsoft Windows | December 27, 2007 | February 29, 2008 | Enterbrain (Worldwide) Degica (Worldwide) | |
RPG Tsukūru DS[29] | Nintendo DS | March 11, 2010 | Enterbrain | |||
RPG Tsukūru VX Ace | RPG Maker VX Ace | Microsoft Windows | December 15, 2011 | March 15, 2012 | Enterbrain (Worldwide) Degica (Worldwide) | |
RPG Tsukūru DS Plus | Nintendo DS | December 15, 2011 | Enterbrain | |||
RPG Tsukūru MV | RPG Maker MV | Microsoft Windows, OS X, Linux | December 17, 2015 | October 23, 2015 | Kadokawa Games Degica (Worldwide) | |
RPG Tsukūru Fes | RPG Maker Fes | Nintendo 3DS | November 24, 2016 | June 23, 2017 | Kadokawa Games NIS America (Worldwide) | |
RPG Tsukūru MV Trinity | RPG Maker MV | PlayStation 4, Nintendo Switch | November 15, 2018 | September 3, 2019 | Kadokawa Games NIS America (Worldwide) |
See also[edit]
References[edit]
- ^Outline of Tsukūru at the official Tsukūru website (in Japanese) (Retrieved on 2010-3-6)
- ^'International Licensing Business'Archived 2007-09-23 at the Wayback Machine at Enterbrain's website
- ^ ab'The surprising explosion of RPG Maker on Steam'. PC Gamer. April 12, 2017.
- ^ abEnterbrain (2005-8-16) 『RPGツクールXP』英語版 海外サイトにてダウンロード販売を開始Archived 2006-12-08 at the Wayback Machine(in Japanese)
- ^ abcd'RPGツクールの歴史' (History of the RPG Tsukūru)Archived 2007-08-25 at the Wayback Machine at the official Tsukūru website (in Japanese)
- ^[1](in Japanese) at Digital Famitsu Homepage
- ^[2]Archived January 22, 2012, at the Wayback Machine
- ^'RPG Maker VX Ace Release The Official RPG Maker Blog'. Retrieved 2012-08-10.
- ^RPG Maker MV Announced
- ^'RPG Maker MV RPG Maker Make Your Own Video Games!'. www.rpgmakerweb.com. Retrieved 2016-05-21.
- ^https://gematsu.com/2019/03/rpg-maker-mv-cancelled-for-xbox-one
- ^Romano, Sal. 'RPG Maker MV for PS4, Xbox One, and Switch launches November 15 in Japan'. Gematsu. Retrieved 25 July 2018.
- ^Romano, Sal. 'RPG Maker MV for consoles delayed to general 2019 in the west'. Gematsu. Retrieved 4 January 2019.
- ^'RPG Maker FES Review - Review. (2017, June 20). Retrieved December 05, 2017,'.
- ^'Sad Fact' at Enterbrain's website
- ^A look at RPGmaker 2000, translated by Don Miguel at gfxartist.com (archived copy)
- ^'KADOKAWA - Company Stats'. Steam Spy. Retrieved 12 April 2018.
- ^ abDegica (2012-08-05). 'Degica RPG Maker Web Store'. Degica, Co., Ltd. Retrieved 2012-08-21.
- ^'NALE is now part of the British Library's interactive fiction archive!'. 2019-05-29.
- ^Marcus Vinicius Maltempi and Maurício Rosa. 'Learning Vortex, Games and Technologies: A New Approach to the Teaching of Mathematics'(PDF). Universidade Estadual Paulista. Retrieved 2007-06-09.
- ^Tiffany Ralph and Tiffany Barnes. 'The Catacombs: A study on the usability of games to teach'(PDF). Colorado State University, University of North Carolina at Charlotte. Archived from the original(PDF) on 2007-09-27. Retrieved 2007-06-09.
One of the versions was developed using RPG Maker XP and provides students with a more exploratory gaming experience than the other, which was created using the BioWare Aurora Neverwinter Nights Toolset and has the user follow linear stages of game play.
- ^Dungeon Manjiro at Generation MSX
- ^Dante at Generation MSX
- ^Dante II at Generation MSX
- ^'RPGツクールでつくーる'(in Japanese)
- ^'yananayika' (The Tsukūru Museum)Archived 2007-08-23 at the Wayback Machine at the official Tsukūru website (in Japanese)
- ^Agenda-Game: ProductsArchived 2010-07-25 at the Wayback Machine(in Japanese). Retrieved on 2010-11-10.
- ^RPGツクール2003製品情報 at Enterbrain's website (in Japanese)
- ^RPGツクールDS(in Japanese) Retrieved on 2010-1-12.
External links[edit]
Directed by
Craig Zobel |
Writing Credits
Jonathan Nolan | .. | (created for television by) & |
Lisa Joy | .. | (created for television by) |
Dan Dietz | .. | (written by) |
Gina Atwater | .. | (staff writer) |
Michael Crichton | .. | (based on the film written by) |
Cast (in credits order)
Evan Rachel Wood | .. | Dolores Abernathy | |
Thandie Newton | .. | Maeve Millay | |
Jeffrey Wright | .. | Bernard Lowe | |
James Marsden | .. | Teddy Flood | |
Tessa Thompson | .. | Charlotte Hale (credit only) | |
Ingrid Bolsø Berdal | .. | Armistice | |
Fares Fares | .. | Antoine Costa | |
Simon Quarterman | .. | Lee Sizemore | |
Talulah Riley | .. | Angela | |
Rodrigo Santoro | .. | Hector Escaton | |
Angela Sarafyan | .. | Clementine Pennyfeather | |
Gustaf Skarsgård | .. | Karl Strand | |
Ed Harris | .. | Man in Black (credit only) | |
Rinko Kikuchi | .. | Akane | |
Betty Gabriel | .. | Maling | |
Hiroyuki Sanada | .. | Musashi | |
Tao Okamoto | .. | Hanaryo | |
Kiki Sukezane | .. | Sakura | |
Masayoshi Haneda | .. | Tanaka | |
Masaru Shinozuka | .. | Shogun | |
Leonardo Nam | .. | Lutz | |
Ptolemy Slocum | .. | Sylvester | |
Lili Simmons | .. | New Clementine | |
Rebecca Henderson | .. | Goldberg | |
Greg Audino | .. | Benson | |
Taishi Mizuno | .. | Koda | |
James Taku Leung | .. | Diplomat | |
Jasmyn Rae | .. | Maeve's Daughter | |
Patrick Cage | .. | Phil (as Patrick Cage II) | |
Shin Shimizu | .. | Doshin | |
Sonny Saito | .. | Emissary | |
Ike Kawaguchi | .. | Stern Guard | |
Avery Wada | .. | Daimyo | |
Mark Anthony Vazquez | .. | Walkie PMC | |
Rest of cast listed alphabetically: | |||
Wayne Cole | .. | Sheriff / Host | |
Chris Scagos | .. | Horde Leader | |
Jason Chang | .. | Samurai (uncredited) | |
Takahiro Fukuda | .. | Wagon Merchant (uncredited) | |
Johanna Yukiko Haneda | .. | Geisha (uncredited) | |
Boualem Hassaine | .. | PMC (uncredited) | |
Rio June | .. | Tea Servant (uncredited) | |
Krystal Ker | .. | Dolore's Horde (uncredited) | |
Serge Legrand | .. | Handsome Guy (uncredited) | |
Hitomi Miller | .. | Geisha (uncredited) | |
James Quach | .. | Samurai (uncredited) | |
Starfighter | .. | Samurai (uncredited) | |
Sakura Sugihara | .. | Geisha (uncredited) | |
Ikumi Yoshimatsu | .. | Geisha (uncredited) |
Produced by
J.J. Abrams | .. | executive producer |
Jonathan Brytus | .. | co-producer |
Tiffany Chung | .. | co-producer |
Howard Cummings | .. | associate producer |
Dan Dietz | .. | producer |
Susan Ekins | .. | co-producer |
Ron Fitzgerald | .. | co-executive producer |
Jordan Goldberg | .. | consulting producer |
Lisa Joy | .. | executive producer |
Eugene Kelly | .. | co-executive producer |
Richard J. Lewis | .. | executive producer |
Jonathan Nolan | .. | executive producer |
Noreen O'Toole | .. | co-producer |
Roberto Patino | .. | executive producer |
Halle Phillips | .. | associate producer |
Michael Polaire | .. | producer (produced by) |
Stephen Semel | .. | producer |
Ben Stephenson | .. | executive producer |
Frederick E.O. Toye | .. | co-executive producer |
Athena Wickham | .. | executive producer |
Kim H. Winther | .. | associate producer |
Carly Wray | .. | producer |
Mark Tobey | .. | line producer (uncredited) |
Music by
Ramin Djawadi |
Cinematography by
Darran Tiernan |
Film Editing by
David Eisenberg |
Casting By
John Papsidera |
Production Design by
Howard Cummings |
Art Direction by
Samantha Avila | ||
James Bolenbaugh | ||
Jonathan Carlos | ||
David Lazan | .. | supervising art director |
David Meyer | ||
Aja Kai Rowley |
Set Decoration by
Julie Ochipinti |
Costume Design by
Sharen Davis |
Makeup Department
Afton Adams | .. | prosthetic body technician |
Allan A. Apone | .. | key makeup artist |
Brent Baker | .. | mold shop supervisor: Fractured FX |
Laura Caponera | .. | hair stylist |
Sabrina Castro | .. | makeup artist |
Roxy D'Alonzo | .. | makeup artist |
John Damiani | .. | makeup artist |
Dawn Victoria Dudley | .. | hair stylist / wig maker |
Michael Ezell | .. | makeup effects coordinator: Fractured FX (as Mike Ezell) |
Thomas Floutz | .. | key prosthetics makeup artist (as Thom Floutz) |
Nathan Fritzges | .. | prosthetic body technician |
Chris Hampton | .. | third prosthetics makeup artist |
Cynthia Hernandez | .. | makeup artist |
Rob Hinderstein | .. | special makeup effects artist |
Rachel Hoke | .. | makeup artist |
Scott Holbert | .. | special makeup effects artist |
Monique Hyman | .. | hair stylist: additional |
Connie Kallos | .. | hair stylist |
Kate Katz | .. | makeup effects assistant coordinator: Fractured FX |
Kevin Kirkpatrick | .. | special makeup effects artist / special makeup effects department head |
Steve Koch | .. | sculptor: Fractured FX |
Norma Lee | .. | hair stylist |
Carly Lesec | .. | prosthetic body technician (as Carley Lesec) |
Elisa Marsh | .. | dept. head make-up artist |
Lori McCoy-Bell | .. | key hair stylist |
Pavy Olivarez | .. | hair stylist |
Justin Raleigh | .. | special makeup effects designer and department head |
Jacob Roanhaus | .. | prosthetic body technician |
Cassie Russek | .. | hair stylist |
Bruce J. Samia | .. | hair stylist |
Karrieann Heisner Sillay | .. | makeup artist |
Kieran Smith | .. | prosthetic body technician: Fractured FX |
Brian Wade | .. | special makeup effects sculptor: Fractured Fx, |
Kodai Yoshizawa | .. | sculptor: Fractured FX |
Karen Zanki | .. | hair stylist |
Joy Zapata | .. | hair department head |
Robert Smithson | .. | contact lens technician (uncredited) |
Production Management
Julie M. Anderson | .. | unit production manager: Utah unit |
Kelly Calligan | .. | post-production supervisor |
Kristen Kuchenbecker | .. | post-production supervisor |
Mark Tobey | .. | unit production manager |
Ronald Cosmo Vecchiarelli | .. | production supervisor |
Jason Zorigian | .. | production supervisor |
Second Unit Director or Assistant Director
Lisa Chu | .. | second second assistant director |
Kevin Collins | .. | second assistant director |
Gary Marcus | .. | first assistant director |
Matthew Milan | .. | second assistant director (as Matthew R. Milan) |
Jeff Overfield | .. | additional second assistant director |
Tristan Ringenoldus | .. | second assistant director: Insert Unit |
Tyler Stratton | .. | second second assistant director (uncredited) |
Art Department
Ernie Avila | .. | set designer |
Dan Caplan | .. | storyboard artist |
Charles J. Clark | .. | scenic artist (as Charles Clark) |
Jen Clark-Ewart | .. | art department coordinator (as Jen R. Clark) |
Nathan Crowley | .. | series concept production designer |
Lianna DiRocco | .. | assistant props |
Daren Dochterman | .. | illustrator |
Ellen Dorros | .. | assistant set decorator |
Perry E. Ellis | .. | Set Dec Gang Boss |
Reid Embrey | .. | set dresser |
Kate English | .. | Set Dec Buyer |
R. Tyler Evans | .. | Art Department Assistant (as Robert Tyler Evans) |
Sarah Forrest | .. | set designer |
Christina Giovacchini | .. | on set dresser |
Michael P. Hall | .. | set dresser |
Jack E. Johnson | .. | property assistant (as Jack E Johnson) |
Simon Jones | .. | graphic designer |
Jane Madden | .. | set decoration shopper |
Charlie Montoya | .. | on-set dresser |
David Moreau | .. | set designer |
Alyssa Neal | .. | set decoration production assistant |
Kira Peacock | .. | scenic painter: art department (as Kennedy Clark) |
Marisa Perez | .. | set decoration coordinator |
Mike Piccirillo | .. | assistant art director |
Manuel Plank-Jorge | .. | concept artist |
Anshuman Prasad | .. | set designer |
Todd Rex | .. | sculptor |
Raj Rihal | .. | concept artist |
Lauren Sandoval | .. | Art Department Researcher |
Kino Scialabba | .. | Lead concept artist: Cosa |
Zackery Slaughter | .. | art assistant |
Bobby Stenwall | .. | carpenter |
Michael Trudel Jr. | .. | props |
Randall D. Wilkins | .. | set designer |
Timothy Wilusz | .. | props: property assistant |
Chris Withrow | .. | set dresser |
Patrick Beals | .. | prop designer (uncredited) |
Joey Rocketshoes Dillon | .. | props (uncredited) |
Luca Nemolato | .. | concept artist (uncredited) |
Tony Stockert | .. | prop modeler (uncredited) |
Sound Department
Mark Allen | .. | sound effects editor |
Brian Armstrong | .. | dialogue editor |
Tara Blume | .. | foley artist |
Thomas DeGorter | .. | supervising sound editor |
Gibran Farrah | .. | adr recordist |
Sara Glaser | .. | utility sound: Utah unit / utility sound: second unit |
Marc Glassman | .. | sound effects editor |
Jeff Gomillion | .. | adr mixer |
Michael S. Head | .. | foley editor / foley mixer |
Brett Hinton | .. | adr supervisor |
Chris Kahwaty | .. | dialogue editor |
Andy King | .. | re-recording mixer |
Jordan McClain | .. | foley cuer / foley editor |
Fred Paragano | .. | dialogue editor |
Geoffrey Patterson | .. | sound mixer |
David Raymond | .. | boom operator |
Edmond Rogers | .. | assistant sound editor |
Keith Rogers | .. | re-recording mixer |
Nico Ruderman | .. | Behind the scenes Sound Mixer |
Matt Salib | .. | foley artist |
Geordy Sincavage | .. | foley mixer / supervising foley mixer |
Zach Wrobel | .. | sound utility |
Special Effects by
Raymond Benavidez | .. | special effects technician |
Kevin Bowers | .. | special effects technician |
Cameron Davidson | .. | special effects technician |
Kate Katz | .. | special effects assistant coordinator |
Michael Lantieri | .. | special effects supervisor |
Joe Love | .. | special effects foreman |
Wes Mattox | .. | special effects technician (as Wesley Mattox) |
Dan Ossello | .. | special effects technician (as Daniel B. Ossello) |
David Pahoa | .. | special effects foreman |
Kristian Pahoa | .. | special effects technician |
Rex Pahoa | .. | special effects technician |
Sonny Pahoa | .. | special effects technician |
Justin Michael Patterson | .. | fabrication: Fractured FX (as Justin Patterson) |
Antonio Paye | .. | special effects technician |
Alan Roberts | .. | pyro foreman / special effects coordinator |
Taylor Schulte | .. | special effects technician |
Visual Effects by
Jennifer Alavez | .. | visual effects coordinator: Pixomondo |
Obi Ariguzo | .. | visual effects data wrangler: on set |
Djochoua Belovarski | .. | visual effects coordinator |
Karina Benesh | .. | visual effects coordinator |
Andres Berkstein | .. | lead td |
Christian Boudman | .. | visual effects artist: CBFX |
Bruce Branit | .. | on-set visual effects supervisor |
Culley Bunker | .. | visual effects supervisor: Skulley Effects |
Elizabeth Castro | .. | visual effects producer |
Belinda Chen | .. | digital compositor |
Karen Cheng | .. | lead compositor: Pixomondo |
Robin Chow | .. | it systems administrator: Pixomondo |
Darrell Claunch | .. | compositor |
Merrel Davis | .. | IT Systems |
Mitchell S. Drain | .. | visual effects supervisor: Shade VFX |
Moa Ehrén | .. | visual effects coordinator |
Omid Ensafi | .. | compositing supervisor |
Chris Faczek | .. | Compositing Supervisor: DNEG |
Kimberley Fitch | .. | visual effects data wrangler |
Eva Flodstrom | .. | digital compositor |
Camposano Francesca | .. | visual effects artist |
Bradley Gaines | .. | compositor |
Reza Gharooni | .. | it systems administrator: Pixomondo |
Bryan Godwin | .. | owner/executive VFX supervisor: Shade VFX |
Tanya Haddad | .. | vfx production manager: Pixomondo |
Christos Hatzelis | .. | digital compositor |
Spencer Hecox | .. | compositing supervisor: Pixomondo |
Tyler Michael James | .. | visual effects coordinator: CoSA VFX |
Tricia Kim | .. | matchmove supervisor: Pixomondo |
Antonis Kotzias | .. | visual effects supervisor: Yafka |
Joshua LaCross | .. | visual effects supervisor: Crafty Apes |
Mujia Liao | .. | matte painting supervisor: Pixomondo |
Fredrik Lönn | .. | compositor |
Lisa Maher | .. | vp of production: Shade VFX |
Ryan Matijcio | .. | head of IT: Pixomondo |
Crisanta Melendez | .. | visual effects coordinator: CoSA VFX |
Lena Mitropoulou | .. | visual effects artist |
Kama Moiha | .. | visual effects supervisor: CosA VFX |
Farzin Mottaghi | .. | compositor: Pixomondo |
Mark Anthony J. Nazal | .. | environment technical director: CoSA VFX |
Mihaela Orzea | .. | division visual effects supervisor: Pixomondo |
Molly Pabian | .. | Visual Effects Producer: Shade VFX |
Aspa Papageorgiou | .. | visual effects artist |
Prakash Pathak | .. | Associate Production Manager |
Adam Pere | .. | visual effects producer: crafty apes |
Erin Perkins | .. | production manager: CoSA VFX |
Yashar Pouyan | .. | digital compositor |
Travis Reinke | .. | 3d scanning and modeling |
Joseph Adams Rivera | .. | tracker/matchmover |
Octevia Robertson | .. | Digital Production Manager: Pixomondo |
Eric Schoellnast | .. | cg supervisor |
Matt Skuta | .. | data wrangler / visual effects data wrangler |
Patrick J. Smith | .. | Visual Effects Editor |
Greg Szafranski | .. | matte painter: Pixomondo |
Chetan Thaker | .. | compositor: Pixomondo |
Nhat Phong Tran | .. | visual effects supervisor: pixomondo |
Melanie Rose Tucker | .. | visual effects coordinator |
Jacqueline VandenBussche | .. | visual effects coordinator |
Gabriel Vargas | .. | digital effects supervisor: Shade VFX |
Ben Warburton | .. | compositor: Pixomondo |
Joe Wehmeyer | .. | on-set visual effects supervisor |
Jay Worth | .. | visual effects supervisor |
Michael Yu | .. | visual effects coordinator: CoSA VFX |
Chengwei Zheng | .. | matte painter: Pixomondo |
Kenneth Armstrong | .. | compositor: Kenneth Armstrong (uncredited) |
Omar Haq | .. | visual effects production assistant: CoSA VFX (uncredited) |
Brent Wilkie | .. | visual effects artist (uncredited) |
Stunts
Erik Betts | .. | stunt performer |
Nick Brandon | .. | stunt performer |
Darryl Chan | .. | stunt performer |
Doug Coleman | .. | stunt coordinator |
Cory DeMeyers | .. | stunt double: Simon Quarterman |
Miguel-Andres Garcia | .. | stunt performer (as Miguel Garcia) |
Kiralee Hayashi | .. | stunt performer |
Jake Huang | .. | stunts |
Yoshio Iizuka | .. | fight choreographer (as Yoshio Lizuka) / stunt double: Hiroyuki Sanada |
DJ Jenkins | .. | stunts |
Jay Kwon | .. | stunt performer |
Paul Leonard | .. | stunt performer |
James Lew | .. | stunt performer |
Sam Looc | .. | stunt performer |
Brian Machleit | .. | stunt coordinator / stunt performer |
Tara Macken | .. | stunt performer |
Dale Manzano | .. | stunt performer |
Monique McKellop | .. | stunt office assistant |
Hiroo Minami | .. | stunt performer |
Tadahiro Nakamura | .. | stunt performer (as Nakamura Tadahiro) / stunt performer |
Ho-Sung Pak | .. | stunt performer |
Simon Rhee | .. | stunt performer |
Surawit Sae Kang | .. | stunt performer |
Todd Schneider | .. | stunt performer |
Lauren Shaw | .. | stunt double: Ingrid Bolsø Berdal |
Daniel Stevens | .. | stunt double: Rodrigo Santoro |
Karl Van Moorsel | .. | stunt performer |
Eric VanArsdale | .. | stunt performer (as Eric Van Arsdale) |
Eric Wang | .. | stunt double: Masayoshi Haneda |
Kenny Wong | .. | stunt performer |
Ikumi Yoshimatsu | .. | stunt double: Tao Okamoto |
Travis Wong | .. | stunts (uncredited) |
Camera and Electrical Department
Wesley Alley | .. | lighting technician |
Burak Bekiroglu | .. | rigging grip |
Jesse Cecchini | .. | rigging electrician |
Jonathan Clark | .. | second assistant camera: 'b' camera |
Ryan Copeland | .. | set lighting technician |
Richard Dabbs | .. | film loader |
Brendan Devanie | .. | additional camera team |
Peter Drinco | .. | key grip: second unit |
Mark Farney | .. | set lighting technician |
Bryan Fletchall | .. | technocrane/head technician |
Norris Fox | .. | first assistant camera: 'b' camera |
Josh Friz | .. | first assistant camera: 'a' camera: 2nd unit |
Sarah Galley | .. | second assistant camera: Utah Unit |
Dustin Gardner | .. | lighting technician: second unit |
James Ginn | .. | assistant chief lighting technician |
Juan Carlos Gomez | .. | electrician |
Chris Haarhoff | .. | camera operator: 'a' camera |
Jimmy Harritos | .. | rigging electric: gang boss |
Chad Herr | .. | best boy grip |
Leo Ibanez | .. | dolly grip |
John Johnson | .. | still photographer |
Kevin Keirstead | .. | company grip |
Fazal Khan | .. | grip |
Christopher Lamb | .. | lighting technician |
Coplin LeBleu | .. | video playback |
Jim Leidholdt | .. | dolly grip: 'a' camera |
Len Levine | .. | chief lighting technician |
Damon Liebowitz | .. | fixture foreman |
Todd Liggitt | .. | grip: visual effects |
Lorne MacDougall | .. | DMX Technician |
Thomas P. Marshall | .. | gangboss: rigging electric |
Joe Angel Martinez | .. | first assistant camera 'a' camera main unit |
J. Steven Matzinger | .. | camera operator: 'b' camera (as Steve Matzinger) |
Greg Mayer | .. | fixtures sub foreman |
Roger Meilink | .. | rigging gaffer |
Paul Monroe | .. | assistant chief lighting technician |
Juan Morse | .. | chief lighting technician: second unit |
M. David Mullen | .. | additional photographer |
Nick Nikides | .. | second assistant camera |
Stephen Oh | .. | drone camera operator: Utah unit |
Dino Parks | .. | B camera operator: Utah unit |
Stephen Martin Paull | .. | additional lighting technician |
Andrew Petroski | .. | grip |
Mark Pickens | .. | camera dolly grip |
Johanna Salo | .. | additional loader |
Eric Sandlin | .. | rigging electric gang boss |
Joseph Segura | .. | first assistant camera: 'b' camera second unit |
Sophie Shellenberger | .. | lighting technician |
Sean Smith | .. | assistant chief lighting technician: Salt Lake City, Utah unit |
Kevin Sun | .. | film loader |
Joshua D. Thatcher | .. | lighting console programmer |
Michael Tingley | .. | lighting technician |
Bradley Everett Wilson | .. | camera supporter |
Brian Woronec | .. | console programmer |
James Goldman | .. | add. unit, b camera/steadicam (uncredited) |
Cedric Martin | .. | additional camera operator/steadicam operator (uncredited) |
Mariana Sánchez de Antuñano | .. | camera operator (uncredited) |
Animation Department
Victor Perez | .. | animator |
Casting Department
Emily Bohbrink | .. | casting assistant |
Bill Dance | .. | extras casting director |
Kim Winther | .. | casting associate |
Costume and Wardrobe Department
Charlene Amateau | .. | costume supervisor |
Heather Armstrong | .. | specialty costumer |
Pablo Borges | .. | assistant costume designer |
Matthew Carey | .. | background set costumer |
Jessica Dalager | .. | set costumer |
Marilu de la Torre | .. | costumer |
Samuel Elias | .. | specialty costume manufacturer |
Alice Garland | .. | costumer |
Briana Heavener | .. | costumer |
Alejandro M. Hernandez | .. | set costumer |
Leigh Ann Hickman | .. | costume production assistant |
Jeff Himmel | .. | specialty costume manufacturer |
Rebecca Houser | .. | costumer |
Anne Kemmeter | .. | set costumer |
Sandy Kenyon | .. | Asst. Costume Supervisor |
Francine Lecoultre | .. | head dyer |
Marylou Lim | .. | costumer |
Sandra Lopez Pavesi | .. | set costumer |
Nick Manno | .. | key costumer |
Ayumi Moore | .. | set costumer |
Damien Quinn | .. | set costumer |
Behnaz Shokouhi | .. | set costumer |
Rachel Soriano | .. | costume assistant |
Jodie Stern | .. | costume supervisor |
Lorie Young Stone | .. | set costumer |
Gwendolyn Stukely | .. | costumer: United States |
Sandra Waesche | .. | costumer |
Andrea Wheeler | .. | seamstress |
Laura Wong | .. | kimono specialist |
Terrell Woodard | .. | set costumer |
Editorial Department
Harlan Doolittle | .. | on-line editor |
Shane Harris | .. | final colorist |
Ivy Hegelheimer | .. | on-line editor (as Ivy Sarreal) |
Will Lawrence | .. | colorist: dailies |
Anthony McAfee | .. | assistant editor |
Damian Pelphrey | .. | additional colorist |
Matt Roozen | .. | post-production coordinator |
Morgan Shaw | .. | post-production coordinator |
Location Management
Megan Adams | .. | assistant location manager |
Tada Chae | .. | key assistant location manager |
Mandi Dillin | .. | supervising location manager |
Mario Rene Hernandez | .. | assistant location manager |
Ben Thomas Holley | .. | key assistant location manager |
Daniel Padilla | .. | location assistant |
Kelly Stowell | .. | assistant location manager |
Richard Streeter | .. | key assistant location manager |
Keomanee Vilaythong | .. | key assistant location manager |
Michael Wesley | .. | location manager |
Tommy Woodard | .. | key assistant location manager |
Music Department
Stephen Coleman | .. | lead orchestrator |
Allegra De Souza | .. | music editor |
Christopher Kaller | .. | music editor |
William Marriott | .. | Technical Score Advisor |
Sean O'Meara | .. | music supervisor |
Jennifer Reeve | .. | music clearance |
Brandon Campbell | .. | composer: additional music (uncredited) |
Transportation Department
Rich Bennetti | .. | transportation coordinator |
Daniel Davis | .. | driver |
J. Armin Garza II | .. | driver |
Chris Neitzel | .. | transportation |
Shaun Ryan | .. | transportation |
Brian Stackhouse | .. | driver |
Jeff Woodward | .. | transportation captain |
Other crew
Rosaldo Abastillas | .. | stand-in |
Wendy Altman-Cohen | .. | principal eyewear |
Alex Antov | .. | medic |
Nairobys Apolito | .. | production assistant |
John Arbuckle | .. | marine coordinator |
Juan Miguel Arias | .. | assistant to anthony hopkins |
Alex Barnoya | .. | key medic |
Vanessa Beck | .. | set production assistant (as Vanessa J. Beck) |
Vincent Befi | .. | assistant production coordinator |
Mark Bennett | .. | stand-in |
Jesse Bontreger | .. | production assistant |
Jess Brackenburry | .. | wrangler: livestock (as Jesse Brackenbury) |
Tyler Bruno | .. | production assistant |
Chris Cortez | .. | medic |
James D. Dever | .. | military technical advisor |
Alexa DiCambio | .. | production assistant |
Joey Rocketshoes Dillon | .. | weapons trainer |
Zack Douglas Edwards | .. | production assistant |
Frank J. Ellison | .. | financial controller |
Erica Elmer | .. | assistant production coordinator: utah |
Devon Elora | .. | stand-in |
Amy Ergle | .. | production assistant |
Jori Espinosa | .. | first assistant accountant |
Jared Fairley | .. | photo double: James Taku Leung |
Daniel Fisch | .. | production secretary |
Todd Forsberg | .. | animal wrangler |
Robert 'Rock' Galotti | .. | armorer |
Paul Giorgi | .. | production accountant |
Junko Goda | .. | Japanese consultant/coach |
Mary Hastigan | .. | payroll: accountant |
Wes Humphrey | .. | production assistant: Kilter Films (as Wesley Humphrey) |
Dominique Jaramillo | .. | medic |
Matt Joyce | .. | medic |
Chris Kieffer | .. | video graphics supervisor |
Elizabeth Knowelden | .. | voice actor |
Madison Lee | .. | assistant to producer |
Matt Levin | .. | production assistant |
Jason Little | .. | 2nd assistant accountant |
Bobby Lovgren | .. | horse trainer (as Trevor Bobby Lovgren) |
Megan Marquardt | .. | production secretary |
Casper Martinez | .. | second assistant accountant |
Maegan Mauriello | .. | set production assistant |
Nandy McClean | .. | production assistant |
Tom Mendelboim | .. | IT/Content Security |
Denika Mercado | .. | assistant payroll accountant |
Debra Moore Muñoz | .. | writers' assistant |
Ryan Moriarty | .. | adr loop group |
Ali Naqvi | .. | assistant: Richard J. Lewis |
Diane H. Newman | .. | script supervisor |
Carrie A. Oyer | .. | travel coordinator |
Vincent Parker | .. | playback software engineer |
Scott A. Perez | .. | lead animal wrangler |
Natalie Pickens | .. | production assistant |
Marguerite Pomerhn Derricks | .. | choreographer (as Marguerite Derricks) |
James Quach | .. | stand-in: Hiroyuki Sanada |
Charlie Reeves | .. | script coordinator |
Anna Ross | .. | photo double |
Ahmed Saker | .. | medic |
Ruddy Anthony Salazar | .. | production assistant |
Shauna Sanders | .. | production coordinator |
Lisa G. Shillingburg | .. | 1st assistant accountant: Utah |
Monty Stuart | .. | wrangler gang boss |
Matt Taylor | .. | techinical advisor |
Michele Tedlis Sorbo | .. | script supervisor: second unit |
Brett Treacy | .. | assistant to r. patino |
Daniel TwoFeathers | .. | lakota language consultant/dialogue coach/translator |
Jill Vaupen | .. | travel coordinator: Utah unit |
Joan Waldman | .. | representative: american humane |
Marcus Wiley | .. | production assistant |
Katelyn Yoder | .. | assistant production coordinator |
Sue Young Kim | .. | production assistant |
Kelly Allen | .. | associate choreographer (uncredited) |
Quentin Guiavarc'h | .. | production assistant (uncredited) |